package copyengine.network.roomStructure.executeLayer
{
	import flash.events.Event;
	import flash.utils.ByteArray;

	public interface IExecuteHandle
	{
		function onExecuteConnected(_warpType:int):void;
		function onReceiveExecuteData(_warpType:int, _command:int, _commandArg:Object = null, _forwardData:ByteArray = null):void;
		function onExecuteDisconnected(_warpType:int):void;
		function onExecuteError(_warpType:int, e:Event):void;
	}
}
